﻿using PhasesModel;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManage : MonoBehaviour
{
    public PhasesManager m_phasesManager;
    public VersionsManage m_versionsManage;

    private void Awake()
    {
        m_phasesManager.InitModule(this);
        m_versionsManage.InitModule(this);
    }

    private void Start()
    {
        m_phasesManager.GetModule();
        m_versionsManage.GetModule();
    }

    private void Update()
    {
        m_phasesManager.Updata(Time.deltaTime);
        m_versionsManage.Updata(Time.deltaTime);
    }

    private void OnApplicationQuit()
    {
    }
}